2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence

  • Zhijun Yang Shenzhen Polytechnic University, Shenzhen 518055, Guangdong, China
Keywords: 2D animation; artificial intelligence; system engineering modelling; generative processes; visual effects; platformer games; biomechanics simulation; character action generation
Article ID: 338

Abstract

AI can greatly improve the process of creating 2D character animations, especially for platformer games. The objective is to enhance visual effects quality and streamline production by incorporating biomechanics and AI-driven technology into the animation process. The current state of study shows that conventional 2D animation production has several problems, such as lengthy procedures, complicated technical requirements, and the requirement for human involvement. Both efficiency and innovation are limited by these limitations. To solve this problem, we suggest generating 2D character animations using AI-driven generative methods and biomechanics simulation. Consistently high-quality outcomes can be achieved by automating aspects of animation design. Improving animation industry innovation, streamlining production workflows, and decreasing manual labor are crucial. The viability of 2D animations generated by AI has been demonstrated in preliminary studies. Artificial intelligence’s effects on animation’s expressiveness, realism, and aesthetics are covered in detail. Furthermore, it has presented challenges with training data, choosing the right model, and fine-tuning. Beyond the field of gaming, our research has wider implications. Several industries may benefit from the benefits of 2D animations enhanced with AI and biomechanics technology. These industries include advertising, entertainment, and education.

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Published
2024-10-23
How to Cite
Yang, Z. (2024). 2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence. Molecular & Cellular Biomechanics, 21(1), 338. https://doi.org/10.62617/mcb.v21i1.338
Section
Article